Mountainfolk
| Environment | Mountain ranges |
| +1 Bonus | Constitution |
| Typical Vibe | Virtue-bound, oath-keeping, status through deeds |
Stubborn, communal, bound by oath and stone. They endured the Shrouding by fortifying their mountain halls and waiting it out. Slow to trust, harder to break. Their society is an oath-bound hierarchy where decision-making is a responsibility you must prove yourself worthy of — appointed by competency, often inherited, but always learned from the predecessor first. Virtue, recognised through deeds and reputation, is the measure of a person.
What they say about "The Shrouding"
The story they tell children
What adults believe is true
What they think the Fog People are
The one detail that is actually true
Society
Structure
Mountainfolk society is an oath-bound hierarchy. At its core are Oath-Holds — fortified communities carved into the rock, each bound by a network of sworn promises between lord and vassal, master and apprentice, host and guest. These oaths are not religious — they are social contracts, renewed annually at the Stone-Moot. Breaking an oath is the worst crime a mountainfolk can commit, because an oath is how society holds together.
Leaders
Each Oath-Hold is led by a Hold-Lord, a person appointed by competency — often the predecessor's chosen successor, who spent years learning the role directly. Officially, no one inherits a title; they earn it by proving they can bear it. A Hold-Lord who rules poorly will find their oaths quietly unrenewed, their hold emptying season by season.
Commoners
Most mountainfolk are herders, stonemasons, brewers, or guards. They live in stone longhouses built into the mountainside, and nearly everyone learns to work stone from childhood. Full plate armor — heavy, elegant, richly ornamented — is a mark of earned status, expensive and rare. Those who have earned it wear it with pride outside the fortress, their faces hidden behind fear-inspiring full-face helmets. Banners, long and colourful, are worn over the armor and are awarded for specific deeds or achievements — each one a story visible to anyone who knows how to read them.
Cities
Mountainfolk cities are carved directly into the mountain, not built upon it. The outer fortifications are visible as sheer stone walls and gatehouses, but the bulk of the city lies within — terraced halls, underground marketplaces, and deep reservoirs that kept the Oath-Holds self-sufficient during the Shrouding. Stonefast is the largest such city: a fortress carved into a cliff face, connected by stairs and winch-lifts. It has never fallen to siege.
Secrets the ruling circle keeps
The Hold-Lords and their inner circle know that the oaths binding their society are not as old as they claim. The oldest records — kept in a sealed vault beneath Stonefast — suggest the oath system was invented generations after the Shrouding, retrofitted onto a society that was already falling apart. The founding oaths may never have been sworn at all. They keep this knowledge buried because if the oaths are not sacred, what holds them together?
Attitudes toward other folks
| Folk | Attitude |
|---|---|
| Fenfolk | Quiet appreciation. Fenfolk live by adaptability and instinct — qualities mountainfolk respect even if they cannot match them. Their lack of oaths is unsettling, but their word seems to hold anyway. |
| Havenfolk | Wary respect. Havenfolk are organised and enduring, but their blood-obsession strikes mountainfolk as unhealthy. Lineage without virtue means nothing. |
| Fog People | Uneasy pity. Mountainfolk pity their rootlessness — a life without oaths or place is barely a life at all. But what the fog did to them is also a reminder of what could have been. |
| Hollowfolk | Mutual incomprehension. Hollowfolk live down. Mountainfolk live up. They share a love of stone but understand nothing of each other's relationship to it. |
Naming conventions
Given names
Torben, Helga, Brokk, Sven, Yrsa, Gunnar, Hilda, Orm, Thyra, Rune
Clan names
Mountainfolk belong to clans tied to peaks or valleys. Clan names come first, followed by the given name. Examples: Stormpeak-Torben, Deepvalley-Helga, Ironcrest-Brokk
Typical character concepts
| Archetype | Description |
|---|---|
| Oath-Keeper | Lives by a personal code written in stone — literally. Carries a carved slate with their sworn oaths. Has never broken one. |
| Avalanche | A siegebreaker. Big, slow, unstoppable. Enters a fight last and ends it. |
| Stone-Singer | Works magic through resonance and carving. Does not cast spells so much as convince the stone to reshape itself. |
| Pass-Warden | Guards the high passes. Knows every trail, every hiding spot, every rockfall waiting to happen. Has seen things coming up the mountain that should not exist. |